Academic Open Internet Journal

www.acadjournal.com

Volume 12, 2004

 

 

 

MODIFIED PHYSICAL LAYER OF TCP/IP FOR MOBILE COMMUNICATION

 

A.R. Abdul Rajak M. Nagendra Prasad , Dr.A.Shanmugam

Department of ECE, PSG College of Technology,

Peelamedu, Coimbatore, Tamilnadu -641 004 ,India

 


Abstract

Mobile communication plays vital role in all areas of Engineering. Because of that, wireless medium is heavily crowded by various users in various applications. This medium adds much noise to the transmitted signal. Apart from this noise, it establishes multipath level between the transmitter and receiver. This multipath  Communication will affect the signal reception at the receiver. Hence, OFDM is selected for Transmission. The main aim was to assess the overall performance of TCP\IP protocol suite, with OFDM as a modulation technique in the Physical layer for wireless Networks. The performance of OFDM in the TCP\IP Physical Layer was assessed by using computer simulations performed using NETWORK SIMULATOR-2 (NS2), the commonly used simulator for Networking and wireless studies in which BPSK is the default modulation technique in the Physical Layer for mobile Communication. In this simulation, the modulation scheme investigated is QPSK – OFDM with four sub-carriers, with Guard time of 512 samples with cyclic extension of symbols. Our results show that having the QPSK-OFDM at the physical layer do improves the absolute performance of the protocol suite compared with the inbuilt BPSK modulation scheme of the simulator for various receiver thresholds.

 

Key words : NS2, OFDM.

 

I.  INTRODUCTION

    The growth of the Internet has spurred interest in TCP/IP. The Internet protocols are often used for local area networking, even when the local network is not connected to the Internet. This model provides a reasonable pictorial representation of the layers in the TCP/IP protocol hierarchy.  

     The four-layered structure of TCP/IP is seen in the way data is handled as it passes down the protocol stack from the Application Layer to the underlying physical network. Each layer in the stack adds control information to ensure proper delivery. This control information is called a header because it is placed in front of the data to be transmitted.

       The Network Access Layer is the lowest layer of the TCP/IP protocol hierarchy. The protocols in this layer provide the means for the system to deliver data to the other devices on a directly attached network.

     The layer above the Network Access Layer in the protocol hierarchy is the Internet Layer, is the heart of TCP/IP. IP provides the basic packet delivery service on which TCP/IP networks are built.

     The protocol layer just above the Internet Layer is the Transport Layer. The two most important protocols in the Transport Layer are Transmission Control Protocol (TCP) and User Datagram Protocol (UDP).

     At the top of the TCP/IP protocol architecture is the Application Layer. This layer includes all processes that use the Transport Layer protocols to deliver data.

 

Why OFDM ?

     OFDM is a wideband modulation scheme that is specifically able to cope with the problems of the multipath reception. This is achieved by transmitting many narrowband overlapping digital signals in parallel, inside one wide band. Increasing the number of parallel transmission channels reduces the data rate that each individual carrier must convey, and that lengthens the symbol period. As a result, the delay time of reflected waves is suppressed to within one symbol time. OFDM was found to have total immunity to multipath delay spread provided the reflection time is less than the guard period used in the OFDM signal.

     In most studies on mobile communication, simulation models are used for the evaluation of devices and protocols. Typically, such simulations focus on the specific higher layer protocols that are being proposed, and tend to ignore the details of models at other layers, particularly the interactions with physical layer models. In this paper, we present performance of implementing OFDM (one of the technique for wideband wireless communication) in the physical layer of TCP/IP protocol suite for wireless communication.

 

II. PROBLEM STATEMENT

     The paper is aimed at estimating the overall TCP\IP performance of Wireless Networks, with OFDM as the physical layer transmission. Here the performance is measured in terms of Packet error rate at the higher layers rather than Bit Error rate at the physical layer.

     We need a simulator which should have the following features.

 

    

     We selected Network Simulator-2 for our simulations, as it has all the above mentioned features.

 

III. NS2 - WIRELESS SIMULATION ENVIRONMENT

   

     Our simulations are based on the simulation environment described in the ns-2.1b8a network simulator, with extensions from the CMU Monarch project. The Rice Monarch Project has made extensions to the ns-2 network simulator that enable it to simulate mobile nodes communicating by wireless network interfaces, including the ability to simulate multihop wireless networks.

          Physical layer parameters like path loss, fading, interference and noise computation are usually not taken into account in wireless simulations in spite of their important effects in simulation  results [1]. For example, Rayleigh fading channel and log distance path loss model are used for error model and estimation of received signal respectively. Also, Friis free space propagation model [2] has been employed in this simulation. Further details of this simulation  environment are available in [2].

   

     We have modified ns-2 Physical layer modulation (BPSK) to the OFDM and tested for a typical wireless network described in the next section. This is accomplished by implementing OFDM in Matlab6.1 and convert the Matlab code to C code by using the Matlab compiler compatible to the source code of the NS-2

 

IV. EVALUATION OF OFDM MODEL

 

     Figure 1 shows the network topology used for the following simulations.

 

 

            Fig-1 Network Configuration

 

Three mobile stations are Communicating on a single channel. The simulation is done for 50 seconds, for a three node wireless network having the nodes shown as 0,1,2. The nodes start moving from 0.5 sec onwards, away from each other. From the time instant t = 3.000sec, node-0 starts to send packets to node-1 and as both the nodes are with in the hearing distance, the connection is established and we can see the line between node-0 to node-1 in the figures shown.

As the time progresses, the two nodes getting away from each other and at time instant t=19.300 sec onwards, they lost direct-connection. At the same time the link is established via node-2 which starts forwarding the packets from node-0 to node-1 and we can see two connections in the figure-1 from t = 19.300 sec onwards. Still the node was traveling to move away from node-0 and the link is through node-2 only. Finally from time t = 41.600sec onwards the links got broken and whatever the packets being sent were lost. At t= 50.000 the simulation stops.

Over 49912 CBR packets with average size of 179 bytes have been sent in the simulation.

 

V. SIMULATION RESULTS

     Figure 2 shows the comparison of dropped packets for each mode with respect to receiver thresholds ranging form 1.5X10-10   to 4.0X10-10. The dropped packets are the ones which have not properly reached the destination, even though a link is being established between the communicating nodes. OFDM performs better in terms of dropped packets for threshold above 2.0X10-10.

 

     Figure 3 shows the comparison of lost packets for each mode. The lost packets are due to the improper link establishment between the communicating nodes. The number of lost packets here we got is specific for the scenario we employed for the simulation. Here also the OFDM shows improvement for threshold above 2.0X10-10.

 

 

 

fig 2  Comparison of dropped packets

 

 

fig 3 comparison of lost packets

 

    Figure 4 shows the comparison of overall packet error for each mode. Here also QPSK-OFDM shows better performance compared with the BPSK.

 

     According to probability of bit error rate for QPSK and BPSK in [14], QPSK modulation has higher probability of bit error rate compared to BPSK, but the combination of QPSK and OFDM achieves better performance compared to BPSK.

 

  

fig 4 comparison of overall packet error

 

     Figure 5 and 6 show the throughput of sending packets for each mode for the receiver threshold of 3.652X10-10

 

fig 5 Throughput of sending packets for OFDM.

 

 

 

Fig 6 Throughput of sending packets for BPSK

 

VI CONCLUSIONS AND FUTURE WORK

 

     In this paper performance of OFDM wireless standard is investigated by calculating various packet error rates for QPSK-OFDM and BPSK. We have evaluated throughput performance of each mode using a simple topology. Simulations show that OFDM do improves the overall performance.

 

    In future work, we investigate the performance in terms of bandwidth with the constraint of achieving lower packet errors by inserting  M-ary ASK schemes in the OFDM model.

 

REFERENCES

[1] M. Takai, J. Martin, and R. Bagrodia, "Effects ofWireless Physical Layer modeling in Mobile Ad Hoc Networks", In Proceedings of MobiHoc 2001.

 

[2] G. Holland, N. Vaidya and P. Bahl, "A Rate-Adaptive MAC Protocol for Multi-Hop Wireless Networks", MOBICOM, Rome,

July 2001.

 

[3] J. G. Proakis, "Digital Communications", 3rd ed., McGraw Hill, New York, NY, 1995.

 

[4] Wireless LAN medium access control (MAC) and physical layer (PHY) specification: High-speed physical layer extension in the 2.4 GHz band, IEEE Standard02.11, Sept. 1999.

 

[5] A. F. Molisch, Editor, Wideband Wireless Digital Communications, New Jersey: Prentice Hall, 2001.

 

[6] Richard van Nee and Ramjee Prasad, “OFDM for wireless Multimedia Communications,” Artech House Publisher, Boston, 2000.

 

[7] Orthogonal Frequency Division Multiplexing (OFDM) Explained, Magis Networks, Inc., February 8, 2001, www.magisnetworks.com.

 

[8] T. S. Rappaport “Wireless Communications Principles & Practice”, Prentice Hall, 1996.

 

[9] Eitan Altman, Tania Jimenez, NS Simulator Course for Beginners, http://www.sop.inria.fr/mistral/personnel/Eitan.Altman/ns.htm.

 

[10] Marc Gries Tutorial for UCB-LBNL WINT Network Solutions, http://www.isi.edu/nsnam/ns/tutorial/index.html.

 

[11] www.isi.edu.

 

[12]  http://www.isi.edu/nsnam/ns/tutorial/index.html

 

 

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